
Cube Tidy: Sort & Fill
Sort Puzzle
Move and sort colored blocks to complete the tower layer by layer — a tidy, satisfying block-sort puzzle.
Sort, conveyor, block, arrow-logic and hybrid puzzle mechanics with progression systems that hold players for months.
Puzzle is our home genre. We have designed, shipped and operated sort, conveyor, block, arrow-logic and crowd-jam puzzles, and we understand the details that separate a level that feels fair from one that feels rigged: solvability guarantees, difficulty curves, booster timing and the pacing of new mechanics.
Our framework supports multiple puzzle mechanics on the same codebase, so a new concept inherits level tooling, meta systems and analytics on day one. That lets us test more mechanics per quarter and double down on the ones that retain.

Cube Tidy: Sort & Fill
Sort Puzzle
Move and sort colored blocks to complete the tower layer by layer — a tidy, satisfying block-sort puzzle.

D1 tells you whether the first session worked. D7 tells you whether you have a game. Here is what we have found moves seven-day retention in mobile puzzle titles — and what mostly does not.
5 min read

Players forgive hard levels. They do not forgive unfair ones. A practical framework for shaping difficulty in match, sort and block puzzles — and how to measure whether it is working.
5 min read
Tell us what you are building and we will come back with a concrete proposal — scope, timeline and how we would measure success.