Puzzle Game Development

Sort, conveyor, block, arrow-logic and hybrid puzzle mechanics with progression systems that hold players for months.

Puzzle is our home genre. We have designed, shipped and operated sort, conveyor, block, arrow-logic and crowd-jam puzzles, and we understand the details that separate a level that feels fair from one that feels rigged: solvability guarantees, difficulty curves, booster timing and the pacing of new mechanics.

Our framework supports multiple puzzle mechanics on the same codebase, so a new concept inherits level tooling, meta systems and analytics on day one. That lets us test more mechanics per quarter and double down on the ones that retain.

What you get

  • Mechanic prototypes with solvability tooling
  • Level design pipeline and difficulty tuning
  • Meta layer: progression, events, streaks, leaderboards
  • Retention and funnel analysis per level

Seen in our games

Cube Tidy: Sort & Fill gameplay screenshot

Cube Tidy: Sort & Fill

Sort Puzzle

Move and sort colored blocks to complete the tower layer by layer — a tidy, satisfying block-sort puzzle.

LiveAndroid
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Marble Away! gameplay screenshot

Marble Away!

Conveyor Sort

Tap marbles from the tray onto the conveyor and let them roll into matching groups — fast, tactile and oddly relaxing.

LiveAndroid
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Zen Garden: Flower Sort gameplay screenshot

Zen Garden: Flower Sort

Sort Puzzle

Group identical flowers into their vases and clear the board — a calm, beautiful take on the sort puzzle.

LiveAndroid
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Related insights

Cube Tidy tower progression
Analytics·

Puzzle game retention: what actually moves D7

D1 tells you whether the first session worked. D7 tells you whether you have a game. Here is what we have found moves seven-day retention in mobile puzzle titles — and what mostly does not.

5 min read

Arrows Lace Puzzle level layout
Game Design·

Designing fair difficulty curves for mobile puzzle games

Players forgive hard levels. They do not forgive unfair ones. A practical framework for shaping difficulty in match, sort and block puzzles — and how to measure whether it is working.

5 min read

Talk to our studio

Tell us what you are building and we will come back with a concrete proposal — scope, timeline and how we would measure success.