Mobile Game Development

Full-cycle development of iOS and Android games — from concept to global launch and live operations.

We build mobile games end to end: concept, prototype, production, store launch and the live operations that follow. Our team covers game design, Unity engineering, 2D/3D art, animation and analytics, so partners work with one accountable studio instead of coordinating several vendors.

Because every title starts on the CMZ Puzzle Framework, foundation work such as progression, events, monetization and tracking is already in place. That shifts effort toward what players notice — mechanics, levels, feel and polish — and shortens the time from a signed brief to a testable build.

What you get

  • Production plan with KPI gates
  • Playable builds on TestFlight / internal tracks
  • Store-ready release with compliance checks
  • Post-launch support and updates

Seen in our games

Cube Tidy: Sort & Fill gameplay screenshot

Cube Tidy: Sort & Fill

Sort Puzzle

Move and sort colored blocks to complete the tower layer by layer — a tidy, satisfying block-sort puzzle.

LiveAndroid
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Hole Crowd: Bus Jam gameplay screenshot

Hole Crowd: Bus Jam

Crowd Jam

Open escape paths so every stickman drops into the hole of its color and boards the right bus before your slots run out.

LiveAndroid
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Related insights

Jelly Jam, the studio's newest prototype to ship
Game Production·

From concept to instrumented prototype in four to five weeks

A prototype should answer a question, not just exist. The week-by-week pipeline we use to take a puzzle concept to a playable, tracked build that can survive a real go / kill decision.

4 min read

Talk to our studio

Tell us what you are building and we will come back with a concrete proposal — scope, timeline and how we would measure success.