Level Design

Difficulty curves, pacing and content pipelines that scale to thousands of levels.

Levels are the product in a puzzle game. We combine hand-crafted design with tooling — solvers, difficulty estimators and batch validation — so we can produce content at the pace live games demand without letting quality drift.

Funnel data closes the loop: levels with abnormal fail rates or drop-off are flagged automatically and revisited by a designer.

What you get

  • Difficulty curve design per chapter
  • Level editor and validation tooling
  • Batch content drops for live ops
  • Per-level funnel review

Seen in our games

Jelly Jam gameplay screenshot

Jelly Jam

Swipe Puzzle

Swipe through bouncy mazes, crush colorful jellies and close the perfect loop in the studio's newest puzzle.

LiveAndroid
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Arrows Lace Puzzle gameplay screenshot

Arrows Lace Puzzle

Logic Puzzle

Slide every rope in the direction it points and free the whole tangle without a single collision.

LiveAndroid
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Related insights

Arrows Lace Puzzle level layout
Game Design·

Designing fair difficulty curves for mobile puzzle games

Players forgive hard levels. They do not forgive unfair ones. A practical framework for shaping difficulty in match, sort and block puzzles — and how to measure whether it is working.

5 min read

Talk to our studio

Tell us what you are building and we will come back with a concrete proposal — scope, timeline and how we would measure success.