
Cube Tidy: Sort & Fill
Sort Puzzle
Move and sort colored blocks to complete the tower layer by layer — a tidy, satisfying block-sort puzzle.
Mobile puzzle & casual game studio · Hanoi, Vietnam
CMZ Soft is a product-driven mobile game studio. We design, prototype and scale polished puzzle and casual games for global audiences — with a shared Unity framework and data in the loop from day one.
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Studio snapshot
Figures are derived from the studio's public Google Play listings and its Unity workspace; per-title KPIs are shared with partners under NDA.
Our games
Sort, conveyor, arrow-logic and crowd-jam puzzles — sixteen titles on Google Play, fourteen of them built on our shared framework and test-launched with real players.
Prototype lab
Most never ship — that is the point. The library below is what the framework has already run.
Shipped · 16 Prototype · 8
Why CMZ
Every game starts with a hypothesis and a kill criterion. We ship to learn, not to hope.
Our puzzle framework and level editor take a concept to a playable, instrumented build in weeks — and to a Google Play test launch soon after.
Sort, conveyor, block, arrow-logic and crowd-jam mechanics — we understand what makes a level feel fair, satisfying and worth one more try.
Retention, funnels, level difficulty and economy flows are tracked from the first build through our own analytics stack.
Hybrid IAA + IAP economies designed with the gameplay, not bolted on after launch.
We build with creatives in mind: readable mechanics, playable hooks and content that supports testing.
Concept, production, live ops and content scaling — one accountable team from idea to scale.
Try the loop
A tiny browser version of the loop behind Cube Tidy and Zen Garden — tap a column to lift its top block, tap another to drop it. Fill a column with one color to clear it.
Our GamesHow we work
Market mapping, mechanic audits and player motivations before anyone opens Unity.
One core loop, a clear hook and explicit success metrics.
A playable, instrumented build on the shared framework in weeks.
Creative tests and soft launch cohorts answer CPI and retention questions early.
Level design, economy and meta features tuned against real cohorts.
Content pipelines, live ops and UA support for the games that earn it.
Inside the studio
Not a slide about culture — the loop we run every week, and the tools we built to run it.
A new mechanic every few weeks. Twenty-five have been prototyped since 2024; the ones that earn it go to the store.
Seven design skills, a KPI predictor and an idea generator tuned to our D1, D7, CPI and playtime targets, in a workspace the whole team shares.
Style presets, structured prompts, automated technical QA and one-click Unity export keep sixteen titles visually consistent.
Retention cohorts, level funnels, ads, IAP and economy flows for every title from its first test build.
One Unity codebase where any mechanic plugs in; designers ship chapters without engineering time.
Every prototype ships to Google Play early. Three weeks of real cohorts settle what months of internal debate cannot.
For publishers
We partner with publishers on prototypes, full productions and co-development. You get a team that understands KPIs, ships on schedule and treats your feedback as input to the next build.



Three of fourteen titles running on the CMZ Puzzle Framework
For investors
Our thesis is simple: the studios that win in puzzle are the ones that can test more ideas, faster, with better measurement. We have built the framework and the analytics to do exactly that.
Investor RelationsMulti-mechanic puzzle framework with meta layer, monetization and analytics built in. Prototypes in weeks instead of months.
Retention, level funnels, economy and ad/IAP dashboards built for puzzle games (CMZ BI), plus an AI game-design copilot that writes every concept against the same KPI targets.
A team that has designed, shipped and operated sixteen titles on Google Play — fourteen of them puzzle games — and knows what a fair level feels like.
Based in Vietnam with a lean team and reusable systems, we keep the cost of each experiment low.
Case studies
Insights

Who we are, what we have shipped — sixteen titles on Google Play in under a year — and how we intend to work with publishers, investors and the people who join us.
2 min read

Puzzle remains one of the largest and most durable mobile genres, and one of the most competitive. Where the opportunities are for a focused studio: sub-genre gaps, production speed, hybrid economies and disciplined UA.
4 min read
Whether you publish, invest or want to work with us, we would love to hear from you.

Tap a column to pick up the top block, then tap where to drop it.