Mobile Analytics

Event taxonomies, cohort dashboards and A/B tooling built into every build — for real go / kill decisions.

We built our own analytics stack for puzzle games because generic dashboards answered the wrong questions. Ours tracks retention by cohort, level-by-level funnels, ad and IAP performance, in-game economy flows and player segments — in near real time.

For partners we can integrate with your existing stack (Firebase, BigQuery, attribution platforms) or provide dashboards from ours, with a documented event taxonomy either way.

What you get

  • Documented event taxonomy
  • Retention, funnel, economy and monetization dashboards
  • A/B test setup and readouts
  • Weekly KPI reviews with recommendations

Related insights

Portfolio of prototype and live game icons
Analytics·

A go / kill framework for mobile game prototypes

Deciding which prototypes deserve more investment is the most expensive decision a studio makes. The decision framework we use: thresholds agreed upfront, a small set of metrics, and three outcomes — go, iterate, kill.

4 min read

Cube Tidy tower progression
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Puzzle game retention: what actually moves D7

D1 tells you whether the first session worked. D7 tells you whether you have a game. Here is what we have found moves seven-day retention in mobile puzzle titles — and what mostly does not.

5 min read

Talk to our studio

Tell us what you are building and we will come back with a concrete proposal — scope, timeline and how we would measure success.