Case studies

How we work, in detail.

Honest write-ups of the systems and games we have built. Where numbers are confidential we say so instead of inventing them.

Cube Tidy gameplay — one of the titles built on the CMZ puzzle framework
Cube Tidy: Sort & FillMarble Away!Jelly JamZen Garden: Flower SortArrows Lace Puzzle+9
Production & technology

From 25 mechanic prototypes to 14 live titles: the CMZ puzzle pipeline

How a shared Unity framework, a level editor and a strict prototype-and-test cadence let a small studio put fourteen puzzle games on Google Play between October 2025 and September 2026.

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Game icons produced through the studio's design and art pipeline
Cube Tidy: Sort & FillJelly JamZen Garden: Flower Sort
Studio tooling

GD Studio and Art Factory: how a small team uses AI tooling to design and produce faster

Two internal platforms — an AI game-design copilot with a KPI predictor, and an AI art pipeline with automated QA and Unity export — built by the studio to multiply a lean team.

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Icons of the titles tracked by the studio's analytics stack
Cube Tidy: Sort & FillMarble Away!Arrows Lace PuzzleHole Crowd: Bus Jam
Analytics

Building an analytics stack that answers go / kill questions for puzzle games

Why generic dashboards were not enough for a studio test-launching a title every few weeks, and how a purpose-built BI system changed which games get more investment.

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Want the full numbers?

Publishers and investors can request detailed KPIs for any title.