For publishers

We build the games. You scale them.

CMZ Soft is a development studio looking for publishing partners. Our titles are live on Google Play and the App Store, built on one shared framework with analytics from the first build — and there are new prototypes in the pipeline ready for soft launch.

We develop and operate our own titles. We do not publish games made by other studios.

What CMZ handles

You publish and run UA. We do everything else.

Game ideation

Concept pipelines grounded in market gaps, mechanic audits and player motivation research.

Market research

Genre benchmarking, competitor teardown and creative-angle validation before production.

Rapid prototyping

Playable, instrumented prototypes in weeks using the CMZ Puzzle Framework and level editor.

Unity development

Production-grade Unity engineering for iOS and Android, performance-tuned for mid-range devices.

Puzzle game development

Sort, conveyor, block, arrow-logic and crowd-jam mechanics with progression systems that hold.

Game design

Core loops, meta layers, economies and feature specs written to be measured.

Level design

Difficulty curves, pacing and content pipelines that scale to thousands of levels.

Live operations

Events, seasons, win streaks and leaderboards on shared, configurable systems.

Monetization

Hybrid IAA + IAP design, placements, offers and economy balancing.

Analytics

Event taxonomies, cohort dashboards and A/B test tooling built into every build.

UA creative support

Playable-friendly mechanics, capture-ready builds and creative iteration with your UA team.

Maintenance

SDK updates, platform compliance and long-tail support after launch.

Partnership models

Ways we can work with a publisher.

Commercial terms are agreed per title. We are happy to start with a single test and scale the relationship as the numbers come in.

01

Publish a live title

Take one of our shipped games and scale it with your UA budget and store relationships.

02

Soft-launch test

Pick a prototype from our pipeline, test it in your markets, and decide together whether to scale.

03

Funded development

You fund a title against agreed milestones; we build and operate it, you publish.

04

Co-development

Our team works alongside yours on features, content or platforms for a title you already run.

05

LiveOps & content

We keep shipping events, levels and economy updates for a title you publish.

06

Portfolio deal

Several titles under one agreement, fed by a steady prototype cadence.

How we work together

A gate at every step — so nobody is surprised.

  1. 01

    Idea

    Hypothesis, target audience, reference titles and the creative angle.

  2. 02

    Prototype

    Core loop playable with tracking in place.

  3. 03

    Test

    Creative CPI tests and small cohorts in test markets.

  4. 04

    Evaluate KPIs

    D1 / D7 retention, session length, early monetization signals. Go or kill.

  5. 05

    Develop

    Meta systems, content pipeline, economy and polish.

  6. 06

    Launch

    Store readiness, compliance, soft launch and global release.

  7. 07

    Scale

    Live ops cadence, content scaling and UA support.

Why work with us

What publishers get from CMZ

  • A shared framework that removes months of foundation work from every new title
  • Analytics wired into the first build, not retrofitted before soft launch
  • A team that has shipped sixteen games on Google Play in under a year and operates them daily
  • Direct communication with the people building your game — no layers in between
Cube Tidy: Sort & Fill gameplay screenshot

Cube Tidy: Sort & Fill

Sort Puzzle

Move and sort colored blocks to complete the tower layer by layer — a tidy, satisfying block-sort puzzle.

LiveAndroid
View game
Marble Away! gameplay screenshot

Marble Away!

Conveyor Sort

Tap marbles from the tray onto the conveyor and let them roll into matching groups — fast, tactile and oddly relaxing.

LiveAndroid
View game

Start a conversation

Tell us what you publish.

Share the genres and markets you publish in and what you are looking for. We will reply within two business days with the titles and prototypes that fit.

We are a developer, not a publisher — we do not take on games from other studios. If you are looking for someone to publish your game, this is not the right address.

A link to the titles you publish or your company page.

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