For publishers

Let's build games together.

We help publishers find and scale their next puzzle hit: rapid prototypes on a proven framework, disciplined production and analytics that answer go / kill questions early.

What CMZ offers

From the first idea to live operations.

Game ideation

Concept pipelines grounded in market gaps, mechanic audits and player motivation research.

Market research

Genre benchmarking, competitor teardown and creative-angle validation before production.

Rapid prototyping

Playable, instrumented prototypes in weeks using the CMZ Puzzle Framework and level editor.

Unity development

Production-grade Unity engineering for iOS and Android, performance-tuned for mid-range devices.

Puzzle game development

Sort, conveyor, block, arrow-logic and crowd-jam mechanics with progression systems that hold.

Game design

Core loops, meta layers, economies and feature specs written to be measured.

Level design

Difficulty curves, pacing and content pipelines that scale to thousands of levels.

Live operations

Events, seasons, win streaks and leaderboards on shared, configurable systems.

Monetization

Hybrid IAA + IAP design, placements, offers and economy balancing.

Analytics

Event taxonomies, cohort dashboards and A/B test tooling built into every build.

UA creative support

Playable-friendly mechanics, capture-ready builds and creative iteration with your UA team.

Maintenance

SDK updates, platform compliance and long-tail support after launch.

Partnership models

Pick the engagement that fits your pipeline.

Commercial terms are agreed per project. We are happy to start small and scale the relationship as results come in.

01

Prototype development

A scoped concept-to-prototype sprint with a clear KPI gate at the end.

02

Full game development

End-to-end production of a title from concept to global launch.

03

Co-development

Our team embedded alongside yours on features, content or platforms.

04

Publishing partnership

You publish and run UA; we build, iterate and operate the game.

05

LiveOps support

Ongoing events, content and economy tuning for live titles.

06

Technology integration

Analytics, mediation, attribution and framework integration into existing games.

Development workflow

A gate at every step — so nobody is surprised.

  1. 01

    Idea

    Hypothesis, target audience, reference titles and the creative angle.

  2. 02

    Prototype

    Core loop playable with tracking in place.

  3. 03

    Test

    Creative CPI tests and small cohorts in test markets.

  4. 04

    Evaluate KPIs

    D1 / D7 retention, session length, early monetization signals. Go or kill.

  5. 05

    Develop

    Meta systems, content pipeline, economy and polish.

  6. 06

    Launch

    Store readiness, compliance, soft launch and global release.

  7. 07

    Scale

    Live ops cadence, content scaling and UA support.

Why work with us

What publishers get from CMZ

  • A shared framework that removes months of foundation work from every new title
  • Analytics wired into the first build, not retrofitted before soft launch
  • A team that has shipped sixteen games on Google Play in under a year and operates them daily
  • Direct communication with the people building your game — no layers in between
Cube Tidy: Sort & Fill gameplay screenshot

Cube Tidy: Sort & Fill

Sort Puzzle

Move and sort colored blocks to complete the tower layer by layer — a tidy, satisfying block-sort puzzle.

LiveAndroid
View game
Marble Away! gameplay screenshot

Marble Away!

Conveyor Sort

Tap marbles from the tray onto the conveyor and let them roll into matching groups — fast, tactile and oddly relaxing.

LiveAndroid
View game

Start a conversation

Tell us about your project.

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