Investor relations
A repeatable engine for mobile puzzle games.
CMZ Soft builds puzzle and casual games on a shared framework with analytics at the core. We are raising capital to expand the portfolio and scale the titles that prove out.
Vision
Make finding a hit a process, not a lottery.
Most mobile studios bet everything on one or two ideas a year. We believe the winners in puzzle and casual are the teams that can test many concepts quickly, measure them honestly and double down on what works.
That is what we have built the studio around: a shared Unity framework that removes the foundation work from each new title, and an analytics stack that tells us early which games deserve more investment.
Market opportunity
Puzzle is one of the largest and most durable genres on mobile.
Puzzle and casual games account for a large share of global mobile downloads and consistently monetize through hybrid in-app advertising and purchases. Player demand is broad, international and evergreen — but the bar for polish, retention and content velocity keeps rising.
Studios that can iterate fast on proven mechanics, keep production costs disciplined and operate games with data have a structural advantage in this market.
Detailed market sizing with sources is included in the investor deck.
Studio thesis
Framework + data + puzzle craft.
Shared framework
Multi-mechanic puzzle framework with meta layer, monetization and analytics built in. Prototypes in weeks instead of months.
Own analytics stack
Retention, level funnels, economy and ad/IAP dashboards built for puzzle games (CMZ BI), plus an AI game-design copilot that writes every concept against the same KPI targets.
Puzzle craft
A team that has designed, shipped and operated sixteen titles on Google Play — fourteen of them puzzle games — and knows what a fair level feels like.
Cost-efficient production
Based in Vietnam with a lean team and reusable systems, we keep the cost of each experiment low.
Competitive advantage
Why this team can win.
- Every new title starts at 60–70% instead of zero: progression, boosters, remote config, ads, IAP and analytics are shared systems.
- Instrumentation is not a launch task — it is part of the first playable build.
- In-house AI tooling (GD Studio for design, Art Factory for art) multiplies the throughput of a lean team.
- Founder-led product decisions with experience across casual, hyper-casual, mid-core and puzzle.
Portfolio
Sixteen live titles on Google Play.
Sixteen titles shipped between October 2025 and September 2026 — fourteen puzzle games on the shared framework, a café sort game and an offline game collection — with nine further product builds in the pipeline.
Cube Tidy: Sort & FillSort Puzzle · 2026
Marble Away!Conveyor Sort · 2026
Jelly JamSwipe Puzzle · 2026
Zen Garden: Flower SortSort Puzzle · 2026
Arrows Lace PuzzleLogic Puzzle · 2026
Hole Crowd: Bus JamCrowd Jam · 2026
Vacuum ConveyorArrow Puzzle · 2026
Block Flow: Arrow PuzzleArrow Puzzle · 2026
Fill The Car!Conveyor Match · 2026
Wool LoopConveyor Sort · 2026
Cupcake SortMerge Sort · 2025
Blast Jam: Block AwayBlock Puzzle · 2025
Color Blast Saga: Block PuzzleBlock Puzzle · 2025
Coffee Man RunCasual Runner · 2026
Food Sort: Dessert & TeaSort Puzzle · 2026
Offline GameHub: No Wifi GamesGame Collection · 2026
Business model
Hybrid monetization, multiple routes to market.
In-app advertising
Rewarded and interstitial placements integrated into the core loop.
In-app purchases
Boosters, currency and offers balanced against the level economy.
Publishing partnerships
Revenue share with publishers who fund UA and distribution for validated titles (open to new partners).
Self-publishing
Direct operation of selected titles where the economics support it.
Traction
Evidence so far.
Sixteen titles on Google Play in under a year, a validated production framework, in-house AI tooling and an operating analytics stack. Detailed KPIs — installs, retention, monetization by title — are shared in the data room.
We do not publish performance figures on this website.
Roadmap
Where the next 12–24 months go.
Expand the portfolio
More prototypes per quarter on the shared framework, each with an explicit KPI gate.
Scale what works
Concentrate UA and live ops on the titles that clear retention and ROAS thresholds.
Strengthen the platform
Deeper meta systems, content tooling and A/B testing to increase the hit rate over time.
Grow the team
Senior design, art and growth hires as the portfolio expands.
Indicative; the detailed plan and milestones are in the deck.
Funding
Current round
Round size, instrument and use of funds are shared directly with qualified investors. Request the deck and we will follow up personally.
Use of funds
- Production of new prototypes and titles
- User acquisition for validated games
- Team growth in design, art and analytics
- Platform and tooling investment
Get in touch
Request the investor deck.
Tell us a little about your firm and focus. We reply personally to every qualified request.
Data room access
Qualified investors can request access to the data room with KPIs, financials and company documents after an introductory call.
Request Data Room Access