Insights

Notes from a working puzzle studio.

Practical writing on game design, production, growth and analytics — from the people building and operating the games.

Icons of CMZ Soft's games on Google Play
Studio Updates·

Introducing CMZ Soft: a product-driven puzzle studio from Hanoi

Who we are, what we have shipped — sixteen titles on Google Play in under a year — and how we intend to work with publishers, investors and the people who join us.

2 min read

Mosaic of mobile puzzle game icons
Market Analysis·

The mobile puzzle landscape in 2026: what a small studio can still win

Puzzle remains one of the largest and most durable mobile genres, and one of the most competitive. Where the opportunities are for a focused studio: sub-genre gaps, production speed, hybrid economies and disciplined UA.

4 min read

Portfolio of prototype and live game icons
Analytics·

A go / kill framework for mobile game prototypes

Deciding which prototypes deserve more investment is the most expensive decision a studio makes. The decision framework we use: thresholds agreed upfront, a small set of metrics, and three outcomes — go, iterate, kill.

4 min read

Hole Crowd: a mechanic that reads in three seconds
UA & Creatives·

Creative-first puzzle concepts: designing games that can be marketed

The best UA creative is a mechanic that explains itself in three seconds. How we bring the creative angle into concept and prototype decisions, and what capture-ready builds look like.

4 min read

Block Flow 3D puzzle board
Unity·

Unity architecture for a multi-game puzzle framework

How we structured a single Unity codebase to run more than a dozen puzzle mechanics: package boundaries, the mechanic contract, a data-driven meta layer and the tracking that comes for free.

5 min read

Marble Away gameplay with boosters
Monetization·

Hybrid monetization for puzzle games: designing IAA and IAP together

Rewarded ads and in-app purchases are not competing revenue lines. In a well-designed puzzle economy they reinforce each other. How we structure placements, offers and the economy so revenue grows with retention.

4 min read

Cube Tidy tower progression
Analytics·

Puzzle game retention: what actually moves D7

D1 tells you whether the first session worked. D7 tells you whether you have a game. Here is what we have found moves seven-day retention in mobile puzzle titles — and what mostly does not.

5 min read

Arrows Lace Puzzle level layout
Game Design·

Designing fair difficulty curves for mobile puzzle games

Players forgive hard levels. They do not forgive unfair ones. A practical framework for shaping difficulty in match, sort and block puzzles — and how to measure whether it is working.

5 min read

Jelly Jam, the studio's newest prototype to ship
Game Production·

From concept to instrumented prototype in four to five weeks

A prototype should answer a question, not just exist. The week-by-week pipeline we use to take a puzzle concept to a playable, tracked build that can survive a real go / kill decision.

4 min read

Let's build the next great mobile game.

Whether you publish, invest or want to work with us, we would love to hear from you.