Game Design

Core loops, meta layers, economies and feature specs written to be measured.

Our designers write specs with success criteria attached. Every feature — a new booster, an event, a shop offer — comes with the event it emits and the dashboard that will judge it. That keeps design conversations grounded in player behavior rather than opinion.

We design for the way people actually play on mobile: short sessions, interruptions and one thumb. Clarity beats cleverness, and every screen has one obvious next action.

What you get

  • Core loop and meta design docs
  • Economy models and sink/source maps
  • Feature specs with tracking plans
  • Onboarding and FTUE design

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Designing fair difficulty curves for mobile puzzle games

Players forgive hard levels. They do not forgive unfair ones. A practical framework for shaping difficulty in match, sort and block puzzles — and how to measure whether it is working.

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Talk to our studio

Tell us what you are building and we will come back with a concrete proposal — scope, timeline and how we would measure success.