Mobile puzzle & casual game studio · Hanoi, Vietnam

We build puzzle games people love to play.

CMZ Soft is a product-driven mobile game studio. We design, prototype and scale polished puzzle and casual games for global audiences — with a shared Unity framework and data in the loop from day one.

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Studio snapshot

Small team. Sixteen games on the store.

Games live on Google Play
16Games live on Google Play
Puzzle mechanics prototyped
25+Puzzle mechanics prototyped
Product builds in the pipeline
9Product builds in the pipeline
First titles on the store
Oct 2025First titles on the store
Titles shipped Jun–Sep 2026
13Titles shipped Jun–Sep 2026

Figures are derived from the studio's public Google Play listings and its Unity workspace; per-title KPIs are shared with partners under NDA.

Our games

Games that stick with you.

Sort, conveyor, arrow-logic and crowd-jam puzzles — sixteen titles on Google Play, fourteen of them built on our shared framework and test-launched with real players.

Cube Tidy: Sort & Fill gameplay screenshot

Cube Tidy: Sort & Fill

Sort Puzzle

Move and sort colored blocks to complete the tower layer by layer — a tidy, satisfying block-sort puzzle.

LiveAndroid
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Marble Away! gameplay screenshot

Marble Away!

Conveyor Sort

Tap marbles from the tray onto the conveyor and let them roll into matching groups — fast, tactile and oddly relaxing.

LiveAndroid
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Jelly Jam gameplay screenshot

Jelly Jam

Swipe Puzzle

Swipe through bouncy mazes, crush colorful jellies and close the perfect loop in the studio's newest puzzle.

LiveAndroid
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Zen Garden: Flower Sort gameplay screenshot

Zen Garden: Flower Sort

Sort Puzzle

Group identical flowers into their vases and clear the board — a calm, beautiful take on the sort puzzle.

LiveAndroid
View game

Prototype lab

25+ mechanics prototyped since 2024.

Most never ship — that is the point. The library below is what the framework has already run.

Shipped · 16 Prototype · 8

Why CMZ

Product thinking, puzzle craft, data in the loop.

Product thinking

Every game starts with a hypothesis and a kill criterion. We ship to learn, not to hope.

Fast prototyping

Our puzzle framework and level editor take a concept to a playable, instrumented build in weeks — and to a Google Play test launch soon after.

Puzzle expertise

Sort, conveyor, block, arrow-logic and crowd-jam mechanics — we understand what makes a level feel fair, satisfying and worth one more try.

Data-driven iteration

Retention, funnels, level difficulty and economy flows are tracked from the first build through our own analytics stack.

Monetization

Hybrid IAA + IAP economies designed with the gameplay, not bolted on after launch.

UA understanding

We build with creatives in mind: readable mechanics, playable hooks and content that supports testing.

Full-cycle development

Concept, production, live ops and content scaling — one accountable team from idea to scale.

Try the loop

Thirty seconds of the sort mechanic.

A tiny browser version of the loop behind Cube Tidy and Zen Garden — tap a column to lift its top block, tap another to drop it. Fill a column with one color to clear it.

Our Games

How we work

From idea to scale, one measured step at a time.

  1. 01

    Research

    Market mapping, mechanic audits and player motivations before anyone opens Unity.

  2. 02

    Concept

    One core loop, a clear hook and explicit success metrics.

  3. 03

    Prototype

    A playable, instrumented build on the shared framework in weeks.

  4. 04

    Market test

    Creative tests and soft launch cohorts answer CPI and retention questions early.

  5. 05

    Iterate

    Level design, economy and meta features tuned against real cohorts.

  6. 06

    Scale

    Content pipelines, live ops and UA support for the games that earn it.

Inside the studio

How the team actually works.

Not a slide about culture — the loop we run every week, and the tools we built to run it.

Prototype sprints

A new mechanic every few weeks. Twenty-five have been prototyped since 2024; the ones that earn it go to the store.

GD Studio — AI game-design copilot

Seven design skills, a KPI predictor and an idea generator tuned to our D1, D7, CPI and playtime targets, in a workspace the whole team shares.

Art Factory — AI art pipeline

Style presets, structured prompts, automated technical QA and one-click Unity export keep sixteen titles visually consistent.

CMZ BI — analytics for go / kill

Retention cohorts, level funnels, ads, IAP and economy flows for every title from its first test build.

Puzzle framework & level editor

One Unity codebase where any mechanic plugs in; designers ship chapters without engineering time.

Test launches with real players

Every prototype ships to Google Play early. Three weeks of real cohorts settle what months of internal debate cannot.

For publishers

A studio built to prototype fast and iterate on data.

We partner with publishers on prototypes, full productions and co-development. You get a team that understands KPIs, ships on schedule and treats your feedback as input to the next build.

  • Sixteen titles on Google Play in under a year, fourteen on one shared framework
  • Built-in analytics for go / kill decisions
  • AI-assisted design and art pipeline built in-house
Partner With CMZ

Three of fourteen titles running on the CMZ Puzzle Framework

For investors

A repeatable way to make puzzle games.

Our thesis is simple: the studios that win in puzzle are the ones that can test more ideas, faster, with better measurement. We have built the framework and the analytics to do exactly that.

Investor Relations

Shared framework

Multi-mechanic puzzle framework with meta layer, monetization and analytics built in. Prototypes in weeks instead of months.

Own analytics stack

Retention, level funnels, economy and ad/IAP dashboards built for puzzle games (CMZ BI), plus an AI game-design copilot that writes every concept against the same KPI targets.

Puzzle craft

A team that has designed, shipped and operated sixteen titles on Google Play — fourteen of them puzzle games — and knows what a fair level feels like.

Cost-efficient production

Based in Vietnam with a lean team and reusable systems, we keep the cost of each experiment low.

Case studies

How we work, in detail.

Cube Tidy gameplay — one of the titles built on the CMZ puzzle framework
Cube Tidy: Sort & FillMarble Away!Jelly JamZen Garden: Flower Sort
Production & technology

From 25 mechanic prototypes to 14 live titles: the CMZ puzzle pipeline

How a shared Unity framework, a level editor and a strict prototype-and-test cadence let a small studio put fourteen puzzle games on Google Play between October 2025 and September 2026.

Read case study
Game icons produced through the studio's design and art pipeline
Cube Tidy: Sort & FillJelly JamZen Garden: Flower Sort
Studio tooling

GD Studio and Art Factory: how a small team uses AI tooling to design and produce faster

Two internal platforms — an AI game-design copilot with a KPI predictor, and an AI art pipeline with automated QA and Unity export — built by the studio to multiply a lean team.

Read case study

Insights

Notes on puzzle design, production and growth.

Icons of CMZ Soft's games on Google Play
Studio Updates·

Introducing CMZ Soft: a product-driven puzzle studio from Hanoi

Who we are, what we have shipped — sixteen titles on Google Play in under a year — and how we intend to work with publishers, investors and the people who join us.

2 min read

Mosaic of mobile puzzle game icons
Market Analysis·

The mobile puzzle landscape in 2026: what a small studio can still win

Puzzle remains one of the largest and most durable mobile genres, and one of the most competitive. Where the opportunities are for a focused studio: sub-genre gaps, production speed, hybrid economies and disciplined UA.

4 min read

Portfolio of prototype and live game icons
Analytics·

A go / kill framework for mobile game prototypes

Deciding which prototypes deserve more investment is the most expensive decision a studio makes. The decision framework we use: thresholds agreed upfront, a small set of metrics, and three outcomes — go, iterate, kill.

4 min read

Let's build the next great mobile game.

Whether you publish, invest or want to work with us, we would love to hear from you.