Production & technology

From 25 mechanic prototypes to 14 live titles: the CMZ puzzle pipeline

How a shared Unity framework, a level editor and a strict prototype-and-test cadence let a small studio put fourteen puzzle games on Google Play between October 2025 and September 2026.

Published September 10, 2026

Games in this case study

Challenge

  • 1

    In puzzle, the studios that win are the ones that can test the most ideas with the least waste. A small team cannot afford to rebuild progression, boosters, ads, IAP and analytics for every concept — yet every prototype needs those systems before its numbers mean anything.

  • 2

    By mid-2025 the studio had a library of mechanic prototypes (the m-series: screw jam, jigsaw, block legends, berry blast, water sort, cake sort, cupcake sort, block fit …) but each lived in its own project. Turning any of them into a store-ready title took months of duplicated work.

Objective

  1. 1

    One Unity codebase (the CMZ Puzzle Framework) that any mechanic can plug into.

  2. 2

    A level editor and content pipeline shared across titles.

  3. 3

    Ads, IAP, remote config and analytics wired in from the first playable build.

  4. 4

    A release cadence measured in weeks, with every title test-launched on Google Play to collect real cohorts.

Approach

  1. 1

    Separate the mechanic from everything around it: a small contract (load level, move, win/lose, hint, booster port) is all a mechanic implements; the framework handles meta, monetization and tracking.

  2. 2

    Make content a data problem: the level editor (Dec 2025) exports level data the framework loads directly, so designers ship chapters without engineering time.

  3. 3

    Ship to the store early: instead of long internal alphas, each title goes to Google Play as a test launch so retention, funnel and creative data come from real players.

  4. 4

    Keep the m-series alive as a library — killed mechanics are archived with their code, levels and learnings and revisited when the market moves.

Execution

  1. 1

    October 2025: Blast Jam: Block Away, Color Blast Saga and Cupcake Sort become the first three titles on Google Play, proving the shared booster and progression systems.

  2. 2

    December 2025 – March 2026: the level editor and the core framework repository are established; Arrows Lace Puzzle and Marble Away start on the new base.

  3. 3

    June – August 2026: eleven titles ship in three months — Wool Loop, Fill The Car, Block Flow, Arrows Lace, Marble Away, Zen Garden, Cube Tidy, Hole Crowd, Coffee Man Run, Vacuum Conveyor — across sort, conveyor, arrow-logic, crowd-jam and even a runner.

  4. 4

    September 2026: Jelly Jam launches as the fourteenth title; Cube Tidy receives a hybrid meta layer as the template for the next generation of products (pd-series).

Experiments

  • 1

    Conveyor loop variants: marbles (Marble Away) versus wool (Wool Loop) versus cars (Fill The Car) — same core timing, different themes and pacing, compared on D1 and session length.

  • 2

    Arrow-logic depth: Arrows Lace (2D ropes), Block Flow (3D chains + conveyor) and Vacuum Conveyor (sand physics + collection) tested how much layered feedback a logic puzzle can carry.

  • 3

    Genre control: Coffee Man Run, a stack runner, was shipped on the same framework to check that the systems hold outside board puzzles.

Result

  • 1

    Fourteen puzzle titles on the framework — sixteen studio titles in total — live on Google Play in under twelve months, from a team small enough to fit around one table.

  • 2

    New concepts reach a store-ready test launch in weeks rather than months because progression, monetization, remote config and tracking are inherited.

  • 3

    Nine product builds (pd-01 … pd-09) are in the pipeline on the same base, each with an explicit KPI gate before further investment.

  • 4

    Per-title KPIs (installs, retention, monetization) are shared with publishers and investors under NDA and intentionally not published here.

What we learned

  • 1

    A framework earns its keep on the third title, not the first. Design the mechanic contract for the game you have not built yet.

  • 2

    Test launches beat internal opinions: three weeks of real cohorts settle debates that months of playtests cannot.

  • 3

    Theme is cheap, mechanic is expensive — reskinning a proven loop (marbles → wool → cars) is a legitimate experiment when the question is audience, not fun.

  • 4

    Killing fast is a feature. Most of the 25 mechanics did not ship, and the studio is healthier for it.

Screenshots

  • Cube Tidy: sorting blocks to complete the tower
  • Marble Away: marbles rolling onto the conveyor
  • Arrows Lace Puzzle: freeing ropes from the board
  • Hole Crowd: routing stickmen to matching holes
  • Vacuum Conveyor: sand siphoned away to reveal pixel art
  • Jelly Jam: swiping through a jelly maze

Games in this case study

Cube Tidy: Sort & Fill gameplay screenshot

Cube Tidy: Sort & Fill

Sort Puzzle

Move and sort colored blocks to complete the tower layer by layer — a tidy, satisfying block-sort puzzle.

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Marble Away! gameplay screenshot

Marble Away!

Conveyor Sort

Tap marbles from the tray onto the conveyor and let them roll into matching groups — fast, tactile and oddly relaxing.

LiveAndroid
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Jelly Jam gameplay screenshot

Jelly Jam

Swipe Puzzle

Swipe through bouncy mazes, crush colorful jellies and close the perfect loop in the studio's newest puzzle.

LiveAndroid
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Zen Garden: Flower Sort gameplay screenshot

Zen Garden: Flower Sort

Sort Puzzle

Group identical flowers into their vases and clear the board — a calm, beautiful take on the sort puzzle.

LiveAndroid
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Arrows Lace Puzzle gameplay screenshot

Arrows Lace Puzzle

Logic Puzzle

Slide every rope in the direction it points and free the whole tangle without a single collision.

LiveAndroid
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Hole Crowd: Bus Jam gameplay screenshot

Hole Crowd: Bus Jam

Crowd Jam

Open escape paths so every stickman drops into the hole of its color and boards the right bus before your slots run out.

LiveAndroid
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Vacuum Conveyor gameplay screenshot

Vacuum Conveyor

Arrow Puzzle

Slide arrow blocks out of the grid to unleash color vacuums that siphon sand away and reveal hidden pixel art.

LiveAndroid
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Block Flow: Arrow Puzzle gameplay screenshot

Block Flow: Arrow Puzzle

Arrow Puzzle

Free block chains from a crowded 3D grid, send them onto the conveyor and let the color shooters blast them away.

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Fill The Car! gameplay screenshot

Fill The Car!

Conveyor Match

Colorful blocks roll down the conveyor; load each cute car with its matching blocks before the belt backs up.

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Wool Loop gameplay screenshot

Wool Loop

Conveyor Sort

Tap once to send wool balls from the spool onto the belt and watch them sort themselves — a cozy conveyor puzzle.

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Cupcake Sort gameplay screenshot

Cupcake Sort

Merge Sort

Not match-3 but match-6: sort and merge colorful cupcakes onto trays to serve every order.

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Blast Jam: Block Away gameplay screenshot

Blast Jam: Block Away

Block Puzzle

Merge, match and blow up colorful tiles in a bright block puzzle built around big satisfying clears.

LiveAndroid
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Color Blast Saga: Block Puzzle gameplay screenshot

Color Blast Saga: Block Puzzle

Block Puzzle

Drop sand blocks, form complete strips and blast the colored cubes away in a physics-flavored block puzzle.

LiveAndroid
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Coffee Man Run gameplay screenshot

Coffee Man Run

Casual Runner

Run the track, grab coffee cups of every flavor and stack them high — the studio's take on the hyper-casual runner.

LiveAndroid
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