AnimationFull-timeRemote / hybrid

Junior Spine Animator

Rig and animate 2D characters in Spine for our puzzle and casual games.

Location
Hanoi, Vietnam
Type
Full-time
Published
Published June 1, 2026

What you will do

  • Create skeleton rigs and animations for 2D characters in Spine Pro.
  • Produce idle, run, attack, death and UI transition animations.
  • Export animations for Unity integration (spine-unity runtime).
  • Optimize bone counts and keyframes for mobile performance.
  • Work with artists and engineers to keep animation consistent with the art direction.

What we are looking for

  • Proficient in Spine (mesh deformation, IK, skins)
  • Understanding of animation principles (timing, spacing, anticipation)
  • Portfolio of character animations
  • Basic Photoshop skills for asset preparation
  • Attention to detail and openness to feedback

Nice to have

  • Experience with spine-unity runtime
  • After Effects or Unity Animator
  • Experience in casual / puzzle games

What we offer

  • Negotiable salary, reviewed every 6 months
  • Revenue-based bonus per game
  • Credited in every game you ship
  • Tools and devices provided
  • Mentoring from senior artists

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