ArtFull-timeRemote / hybrid

Junior 3D Artist

Model, texture and optimize game-ready 3D characters, props and environments for mobile.

Location
Hanoi, Vietnam
Type
Full-time
Published
Published June 1, 2026

What you will do

  • Create 3D characters, props and environments for mobile games.
  • UV mapping, texturing and lightmap baking optimized for real-time.
  • Optimize polygon counts (low-poly) for mobile devices.
  • Import and set up models in Unity (rig, materials, LODs).
  • Coordinate with animators so meshes are ready for skinning.

What we are looking for

  • Proficient in Blender and/or Maya / 3ds Max
  • Texturing in Substance Painter or equivalent
  • Understanding of the FBX / glTF to Unity pipeline
  • Portfolio of at least 5 game-ready 3D models
  • Optimization mindset: draw calls and mobile GPU limits

Nice to have

  • Stylized / toon 3D art
  • Basic rigging in Blender / Maya
  • Unity Shader Graph
  • Particles and VFX in Unity

What we offer

  • Negotiable salary, reviewed every 6 months
  • Revenue-based bonus per game
  • Credited in every game you ship
  • Workstation / GPU support when needed
  • Hands-on mobile 3D workflow at a professional studio

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